PartyCaption - HUD

HUD is designed to display a variety of information on the table during the game. In addition, HUD must be enabled, if you use one of the following options:

 

 

Active checkbox is used to enable the HUD.

 

HUD consists of panels, each of which can display a variety of information consisting of text and a set of tags. There are two types of panels - Table panels and Player panels.

 

Table panels are designed to display a general information on the table, such as pot odds, the number of active players at the table, stack to pot ratio, etc.

Player panels are designed to display information for each of the players at the table, such as position, player actions, stack in big blind, etc.

 

 

From this video you can learn the basic principles of the work with HUD (although this video was done a long time ago and since then some things have been changed).

A detailed description can be found below.

 

Table panels

 

Table panels sub-tab is designed to display a general information on a table.

In the left side there is a list with all added panels. One of the panels is selected, and you can see its properties on the right. On a screenshot above this is a panel with text

"Odds: [c=4080FF][%][heroAct]"

 

The panel text can consist of a text part and a set of tags. In this case, the text part is "Odds:", and tags are [c=4080FF], [%] and [heroAct] (each of the tags is enclosed in square brackets).

 

On a table, the text part of the tag will be displayed unchanged. Tags are of two types - some of them generate some text that will be displayed on the table, and some control the displaying process. In this example, three tags are used:

 

As a result, this panel will look like this:

"Odds:" string is displayed without any changes, after that the text color was changed (by the tag [c=4080FF]), and after this the odds value was displayed - 17%.

 

You can combine different tags and text, displaying in one panel any amount of information you need. Or you can create a separate panel for each of the tags and place them on the table as you like.

 

 

To create a new panel, click the Add new panel button. As a result, a new panel with the default text (such as 'panel3' or 'panel7') and default settings will be added to the list of panels. The panel settings will be displayed to the right of the panel list.

 

If something went wrong, you can delete the panel by selecting it in the list and clicking Delete panel. Sometimes this may be required if you accidentally slide the panel over the edge of the table - if this happens, remove the panel and create it again.

 

The panel can be moved to any place on the table by dragging it with the right mouse button. Dragging will only work if the Lock HUD option is off.

 

Format string - here is the text of the panel. You can enter the text part manually. Tags can also be entered manually, but it is better to use the Add tag button - pre-position the cursor to the place where you want to add the tag and click this button. A dialog with a list of all tags will appear - you can use the filter to search for the desired tag or simply find it in the list, then doubleclick on it or click the Add button. The tag will be inserted at the specified position of the string.

 

Visible - this option allows you to enable or disable panel display. If the panel you do not need temporarily, you can turn off its display instead of deleting it completely.

 

Background - the background of the panel is set here. By default, a black opaque background will be used.

 

Font - a font is set here, including its size and bold style.

 

Font color - here you can specify a default font color. In the example above, the gray color was selected, and the string "Odds:" was displayed exactly for them. The font color can be changed using the [c =] tag.

 

Align - this option is intended for selecting the type of panel alignment when its size is changed. The size of the text in the panel can change when the value of the tags changed, and this parameter determines which part of the panel remains fixed when resizing.

 

Border width - this option allows you to change the size of the panels. When it is zero, the panel size is equal to the size of the text that is displayed in it. Increasing this parameter causes an additional frame around the text and the panel size increases.

 

Add tag - button to add a tag to the Format string. You can type the tags manually, but it's more convenient to do this with this button. It calls the window for adding a tag, in which the desired tag can be selected from the list. Also for each tag in the list there is a small description. To add a tag, select it from the list and click Add button (or you can just doubleclick on the desired line in the list). The tag is inserted into the Format string at the cursor position. Also in the lower right corner there is a filter, where you can type any text - in the list all tags containing this text (both in the text of the tag, and in its description) will be filtered.

 

OnClick - here you can select the action that will be performed when clicking on this HUD panel. In the current version of the program, the following options are implemented:

 

 

Show panel - here you can select table types there a panel will be displayed.

 

Custom bet buttons

 

OnClick feature of Table panels allows to create an on-screen betting buttons of different configurations. Unlike the standard betslider buttons implemented in the poker client, here you can create any number of buttons, arrange them as you like on the table and set any complex bet values.

 

In order to create a button, do the following:

 


Table panel tags


[BB]
- size of big blind.

[SB] - size of small blind.

[Ante] - size of ante.

[Ante_BB] - size of ante in big blinds

[BB100] - size of big blind in cents. It can be used to display a stake like this: "NL[BB100]".

[BI] - tournament buy-in.

[t] - tournament blinds timer. This timer is fully software implemented and in some types of tournaments it can show incorrect values. In this case, use the [TL_timer] tag instead - it takes the timer value directly from the tournament lobby.

[tp$] - total pot value in dollars or chips. Use this tag to display pot value in HUD when the original total pot is disabled using the Fonts / Total pot / Hide option.

[tpbb] - total pot value in big blinds. Convert chips option can not convert the original total pot to big blinds, so to display the pot in bbs, you must use this tag and disable the original total pot using the Fonts / Total pot / Hide option.

[:] - pot odds to call in times, calculated as the ratio of the call to the size of the pot.

[:2] - pot odds to call in times. Works like a [:] tag, but displays two decimal places instead of one.

[%] - pot odds to call as a percentage. Calculated by the formula 100 * call_size / (call_size + pot_size).

[p%] - pot odds to push as a percentage. It is calculated the same way as pot odds to call, but for the situation where Hero shove without fold equity and most likely caller does call. A similar situation would have been if the caller shoved and Hero assessed the chances to a call.

[reqProtect] - required protection. Indicates the percentage of the call for Hero needed for the optimal game against the bet of a given size set by the opponent.

[c=] - text color. This tag changes the color of the text, which is located after it, allowing the creation of multi-color panel. Color is specified after the '=' in hexadecimal.
Usually, however, you do not need to set it manually. When you insert this tag (by 'Add tag') color selection dialog appears, then the tag is inserted automatically with the selected color.

Example: There is a panel with Format string = "Call odds: [c=0000FF][%]". 'Call odds:' will be displayed with the color that is selected by Font color button for the panel. Odd value, located after the tag will be displayed in red (color 0000FF).

[c=!] - reset text color to default. For example, in such panel "Call odds: [c=0000FF][%] [c=!]Push odds: [c=0000FF][p%]" comments ("Call odds:" and "Push odds:") will be displayed in default color and tag values will be displayed in red.

[c=/] - new line + reset text color to default. For example, in such panel "Call odds: [c=0000FF][%] [c=/]Push odds: [c=0000FF][p%]" there will be two lines in a panel, with call odds in a 1st line and pust odds in a 2nd line.

[cnt] - number of players at the pable.

[playersInHand] - the number of not folded players at the table.

[CH_heroPos] - tournament position of hero from the Tourney info chat tab.

[CH_countPlayers] - the number of remaining players in tournament from the Tourney info chat tab.
In previous versions of the program, instead of these two tags, there was one [tpos] tag, it showed both of these values via the slash simultaneously.

[avst] - average stack in tournament from the Tourney info chat tab.

[avst_bb] - average stack in tournament in big blinds.

[capt] - table title.

[captN] - N first symbols of a table title. The number N is specified using the option [captN] tag config. This tag can be used instead of the [capt] tag, if you do not need the full text of the table title (because it's usually too long and can take up a lot of space).

[ntables] - the number of open tables.

[tablesWHero] - the number of tables with hero.

[grHand] - displays pocket cards in HUD in graphic form. Instead this tag, it is preferable to use a similar tag in the Player panels, since in this case the position for the cards will be kept individually for 6max, 9max, 4max, etc. type of tables (see the full comment in the description of this tag in Player panels).

[stack] - stack of hero in $/chips.

[effStack] - effective stack of hero in big blinds.

[minStackNF] - minimum stack among not folded players.

[minStackNF_bb] - minimum stack among not folded players in big blinds.

[minStartStackNF_bb], [minStartStackNF_bb+] - minimum starting stack among not folded players.

[avStackNF] / [avStackNF_bb] - average stack among not folded players (in chips / big blinds).

[avStackNFeh] / [avStackNFeh_bb] - average stack among not folded players except hero (in chips / big blinds).

[!t] - hide the panel on the tournament table (control tag).

[!c] - hide the panel on the cash table (control tag).

[f] - show the panel only if hero holded (control tag).

[actionTimer] - displays the value of the time remaining until the end of the turn (in seconds). If the auto time bank option is enabled, then the value of the time bank is also displayed in parentheses (the total time until the end of the turn will be equal to their sum).

[timeBank] - displays the value of the time bank on this table in seconds. This tag works only if the auto time bank option is enabled. In addition, this tag can show 0 before first hero action on the table.

[SPR] - stack to pot ratio.

[effSPR] - effective stack to pot ratio.

[preflop]
- show the panel on preflop only (control tag).

[postflop] - show the panel on postflop only (control tag).

[actionTables] - the number of tables with turn of the hero.

[heroAct] - show the panel at a turn of the hero only (control tag). This tag allows you to hide panels that are only needed during the turn of the hero. It can be the panels designed as buttons for custom bets or the panels with [:], [%], [p%], [SPR], [stackAfterBet], [potNextStreet], [stackAfterBet_bb], [potNextStreet_bb], [BluffEquity], [PreBetSize], etc. tags.

[RNG] - a random number generated every time when Hero gets a turn, and also at the beginning of each street. You can use it to randomize your actions. The parameters of this tag can be set using the [RNG] tag range option.

[handStrength] - shows your post-flop combination (For example, 'Two pair, Kings and Sevens'.) A poker client also can to display it, but with this function you can display a combination in a given place and a font that is convenient for you.

[regSNG] - number of registered SnGs (by SnG registrator)

[SNG_timeToEnd] - time before the end of the session, set in the SnG registrator.

[board] - board cards, displays like hero pocket cards by [grHand] tag.

[preflopAction]
- last preflop action on the table in the following format:
- none - there is no any action except folds
- Rx Cx - the number of preflop raises and the number of calls after the last raise, if any.
Examples:
R0 C2 - two limpers, there were no raises
R1 - was an open raise without callers (maybe there were limpers before the raise, but this information is not displayed here)
R1 C1 - open raise and one call after it
R2 C2 - 3bet and two calls after it
R3 - 4bet

[handsCount] - number of hands, played by hero at this table.

[allHandsCount] - number of hands, played by hero at all tables in a current session.

[allTrnys] - the number of tournaments played in this session. It can be reset to 0 using the HUD / Player panels / OnClick / Reset session tags feature.

[sessionTime] - the time elapsed since the beginning of the session. It can be reset to 0 using the HUD / Player panels / OnClick / Reset session tags feature.

[timeToAct] - total time until end of your turn, including time bank

[lastTimePlay] - shows the time from the moment the cash table was closed, when hero last played on it. The tag only works on tables without hero or on those where hero has not yet entered the game (waithing for the big blind).

[callBounty] - bounty size that a hero can win after calling in a knockout tournament.

[earned_bounty] - the size of the bounty that the hero won in a knockout tournament.
Bet box tags

When calculating the values of the betbox tags, the value entered in the betbox is used, so these tags are recalculated each time the value entered in the betbox changes, regardless of how it is entered - from the keyboard, using Betting hotkeys, the mouse wheel, etc.

[stackAfterBet] - stack of the hero after bet/raise.

[potNextStreet]
- pot size on the next street after bet/raise. It shows the size of the pot on the next street, provided that only one opponent does call your bet (most likely caller), and on this street will no any raises after your bet.

[stackAfterBet_bb] - works in the same as [stackAfterBet] tag, shows the value in the big blinds.

[potNextStreet_bb] - works in the same as [potNextStreet] tag, shows the value in the big blinds.

[effStackNextStreet] - effective stack of the hero on the next street. This tag is also computed dynamically when the value in bet box is changed. It shows the effective size stack on the next street, provided that only one opponent does call your bet (most likely caller), and on this street will no any raises after your bet.

[effStackNextStreet_bb] - works in the same as [effStackNextStreet] tag, shows the value in the big blinds.

[effSprNextStreet] - effective stack-to-pot ratio on the next street. It is assumed that the bet will be called by only one opponent (the most likely caller) and there will be no more raises on this street.

[PreBetSize] - bet size in the bet box. Depending on the context it appears in the big blinds (for preflop openraises), times (for preflop 3bets/4bets/5bets and for postflop raises) or as a percentage of the pot (for postflop bets).


TL tags


Tags with "TL_" prefix are obtained/calculated from the tournament lobby. In order for them to be updated, the tournament lobby must be open. You can open it manually or use the SnG/MTT / Autorefresh [TL _...] tags option. This option automatically opens the lobby if it is not open, and immediately hides it. After this, the lobby will not be visible, but the program will be able to receive information from it.

[TL_timer] - blinds timer.

[TL_ITM] - number of ITM positions.

[TL_avStack], [TL_avStack_bb] - average stack in the tournament.

[TL_minStack], [TL_minStack_bb] - minimum stack in the tournament.

[TL_maxStack], [TL_maxStack_bb] - maximum stack in the tournament.

[TL_allPlayers] - total number of players in the tournament.

[TL_RunningTime] - the time elapsed since the beginning of the tournament.

[TL_countPlayers] - current number of players in the tournament.

[TL_prizeValue] - the current prize value in the tournament.

[TL_nextPrize] - the number of players from which the next level of prizes in the tournament begins.

[TL_nextPrizeValue] - the next prize value in the tournament (for [TL_nextPrize] number of players).

[TL_prizePool] - tournament prize pool.

[TL_startingChips] - the starting amount of chips in the tournament.

[TL_next_bb] - big blind value at the next blinds level.

[TL_NetBuyIn] - tournament buy-in value (in dollars) without rake.

[TL_BountyBuyIn] - part of buy-in going to bounty (in a knockout tournament).

[TL_heroPos] - current hero position in tournament.

[TL_guaranteed] - guarantee of tournament.

[TL_lateRegLevel] - latest blinds level of the late registration.

A short video on how to configure TL tags and how to work with the tournament lobby when using them. This video is for StarsCaption, but in PartyCaption it works mostly by the same way:

Using formulas


In addition to tags, in HUD you can display calculated values using formulas. Formulas are specified using the syntax described here. In order to specify a formula, you need to place its text in {}. In addition to the usual variables used in formulas, you can also use any Table panels tags that have a numeric value. In Player panels you can use Player panels tags, Table panels tags and any variables.

Examples:
{[TL_ITM]-[TL_heroPos]} -  formula that shows how many people are left before ITM (after getting into money it will show a negative value).
{[stack]/[TL_startingChips]} - number of start stacks in tournament.

In the formulas, you can specify the number of decimal places. To do this, put the @ symbol at the end of the formula and then specify a number of decimal places. This, in particular, allows you to set the number of characters for any tags - for this just make a formula consisting of a single tag. For example, the formula {[%]@1} will show pot odds with one decimal place (and for such formulas consisting of a single tag, the Tag color range function will also work).
If the number of decimal places in the formula is not specified, then it will be determined by the HUD / bb decimals option.

 

Player panels

 

Player panels (unlike Table panels) display information tied to the specific player at the table, and in most cases for each of the players sitting at the table will be displayed their own copy of the panel.

 

Basically, all the settings of the Player panels are similar to the corresponding settings for Table panels. You can add and remove panels, adjust alignment, change background and font, and so on. However, there are some differences.

 

OnClick - as well as in the Table panels, you can specify the action that will be performed when clicking on this HUD panel. However, here the actions refer to the player, not to the table, so the set of actions here is different:

 

OnHover - here you can set the action that will be performed when the mouse is over the panel:

 

 

    Player open raises 2bb on prelop, half-pot bets on the flop, checks and calls 3/4pot bet on turn and checks river.

 

Show panel - here you can set the options for displaying this panel only for hero, only for opponents or for all players at the table. Also you can select table types there a panel will be displayed.

for hero - if this option is enabled, then the panel will only be displayed for hero. You can turn off the panel display for other players, in which case the use of tags from the Player panels group will not be different from using similar tags from the Table panels (because there are some intersections among them). However, in the Player panels there are many tags that are not available in the Table panels and in this case you can use this method if you need to display them only for yourself.

 

You can move the Player panels by right mouse button, just like the Table panels. But, in addition, they can also be moved in groups. Holding Ctrl, you can move the panel of the same type right away for all players. While holding Shift, you can move all the panels of one player at the same time.

You can use the Reset positions button if some copies of a panel was lost or messed up.

 

Player panels tags

 

[nick] - player's nickname.

 

[stack] - player's stack in chips / dollars.

 

[stack_bb] - player's stack in big blinds. The program has a feature that completely transforms the display of stacks/bets/pot/labels on the buttons, etc. as the big blinds.

This option is intended for those who do not want to transform to bb everything, and wants to have a bb stacks as additional information.

 

[bet], [bet_bb] - player's bet in chips / dollars.

 

[effStack] - effective stack in chips / dollars.

 

[effStack_bb] - effective stack in big blinds.

 

[startStack_bb] - stack in big blinds at start of the hand.

 

[startStack_bb+] - stack in big blinds at start of the hand before blinds posting.

 

[startStack+] - stack at start of the hand before blinds posting.

 

[stack_adjbb] - stack in tourney AdjBB.

 

[startStack_adjbb] - stack in tourney AdjBB at start of the hand.

 

[startStack_adjbb+] - stack in tourney AdjBB at start of the hand before blinds posting.

 

[stack_M] - stack in M number.

 

[startStack_M] - stack in M number at start of the hand.

 

[startStack_M+] - stack in M number at start of the hand before blinds posting.

 

[startStackToHero+] - player stack to the hero stack ratio before blinds posting.

 

[pos] - player's position at the table. You can adjust it by clicking [pos] tag config... The description of dialog [pos] tag config window can be found here.

 

[!t] - hide the panel on the tournament table (control tag).

 

[!c] - hide the panel on the cash table (control tag).

 

[!f] - hide the panel for folded players (control tag).

 

[f] - show the panel for folded players only (control tag).

 

[preflop] - show the panel on preflop only (control tag).

 

[postflop] - show the panel on postflop only (control tag).

 

[heroAct] - show the panel at a turn of the hero only (control tag).

 

[!heroAct] - hide the panel at a turn of the hero (control tag).

 

[isPreflopAggressor] - show the panel for a preflop aggressor only (control tag).

 

[c=] - text color (control tag).

 

[c=!] - reset text color to default (control tag).

 

[c=/] - new line + reset text color to default.

 

[actions] - hisory of actions for the player in the current hand.

 

Actions:

L - limp

P - post deadmoney

X - check

C - call

oR - preflop open raise

R - raise

B - bet

F - fold

D - donk bet

3b, 4b, 5b,... - 3bet, 4bet, 5bet, etc

 

Streets are separated by '|' character.

Example:

 

 

Here, the player open raised preflop, bet on the flop, check turn, call river.

 

 

Also you can adjust this tag by clicking [actions] tag config... button.

 

 

Here you can configure all action symbols, set separate symbols for Call / Overcall / Call 3bet and Limp / 1st limp actions. Also you can add sizings to any displayed action. You can set separate font color for sizings. Add space options adds an additional space between actions.

 

There is possible to configure separate font colors for every action type. Use doubleclick to set a color and right click to reset it to default.

 

You can use a [c=/] tag as a Street divider - in this case every new street will be start from a new line.

 

Raises as % of pot - by default raise sizes will be shown as times of bet or previous raise, but with this option they will be displayed as % of pot (i.e 100% in a case of pot bet).

 

The [!f] tag can be used with [actions] to hide a panel for a folded players.

 

There is a video about [actions] tag configuration:

 

[sizing] - displays the last action and sizing.

 

[grHand] - displays pocket cards of hero in a graphic form (unlike all other tags that can only display text data). In addition, this tag has a special format - after it can follow a number that specifies the scale of the cards. For example, if the panel text is [grHand] 70, then the cards will be displayed at a scale of 70% of the original. If this value is not specified, then the cards will be displayed in full size, i.e. 100%. This tag cann't be combined with other text or tags - so don't add anything except these to the panel.

Cards are displayed in the following form:

 

 

The panel with cards is conveniently placed on top of the original cards.

If you want to replace the deck from which the cards are displayed - replace the cards.png file located in the folder

c:\PartyCaption\Layouts\[Deck] HUD\NewGameTable

To display cards to HUD PartyCaption uses this file. However, please note that only 5015x82 pixels files are suitable for PartyCaption. Files with decks of another resolution will not work and you will have to manually resize it in a graphics editor.

In addition to the [grHand] tag in the Player panels, there is also a similar tag in the Table panels, but it can only be used if you only play tables of one size (for example, 6max). In all other cases it is desirable to use this tag in the Player panels, since in this case the position for the cards will be kept individually for 6max, 9max, 4max, etc. tables.

 

Watch this video [grHand] about tag:

[hasNote] - show the panel only for players who have a text note (control tag). Details on text notes can be found here.

 

[note1] - [note10] - each of these tags displays one text line of the text note for the player (lines one through ten). Details on text notes can be found here.

 

[bountyVal] - bounty value in knockout tournament (copy of value displayed on a table behind player).

 

[bountyVal_$] - bounty to earn in knockout tournament (half of [bountyVal]).

 

[bountyVal_chips] - bounty to earn (equivalent in chips). Calculates as [TL_startingChips]*[bountyVal_$]/([TL_NetBuyIn]-[TL_BountyBuyIn])

 

[bountyVal_bb] - bounty to earn (equivalent in big blinds).

 

General HUD

 

Genegal HUD is designed to configure a separate common HUD window that is independent of the tables. It is intended to display general information, such as the session duration, the total number of hands played, the number of tournaments played, etc. All this information can also be displayed directly on the tables, but if you do not want to overload them with the same type of information, you can bring all this to the Genegal HUD.

 

Setting up this HUD is similar to setting up the Table panels (and all the tags are also taken from there), but there are some differences.

 

 

HUD consists of panels located one above one. The screenshot above shows the default version of HUD consisting of six panels. In three of them only text, and another three have tags. Text and tags can be freely composited in any way, as in Table panels (you can insert several tags into one panel, separating them with text and [c =] and [c =!] tags to change the text color).

For each panel, the background color, size, font color and type, text alignment (left, center and right), frame width and click action are individually customized.

The size of the HUD window is not directly adjustable - it is calculated automatically based on the size of the panels. You can resize the panels by changing the font, the width of the border, adding text (or just spaces on the sides).

To move the panels up and down the list there are a couple of buttons with arrows.

 

 

General HUD options

 

Active - turn Genegal HUD.

 

Always on top - the Genegal HUD window will be displayed on top of all other tables.

 

Force topmost - the Genegal HUD window will be displayed on top of all other tables of 'on top' style.

 

 

Genegal HUD tags

 

[ntables] - the number of open tables.

 

[tablesWHero] - the number of tables with hero.

 

[actionTables] - the number of tables with turn of the hero.

 

[regSNG] - number of registered SnGs (by SnG registrator)

 

[SNG_timeToEnd] - time before the end of the session, set in the SnG registrator.

 

[allHandsCount] - number of hands, played by hero at all tables in a current session.

 

[allTrnys] - the number of tournaments played in this session.

 

[sessionTime] - the time elapsed since the beginning of the session.

 

[c=] - text color.

 

[c=!] - reset text color to default.

 

In OnClick (left click action) there are the following options

 

In addition, there is a right-click menu that has the following items:

 

Tag color range

 

This option is intended for coloring the text tag, depending on its value.

 

 

In order to enable the coloring to tag, you must:

1. Select it in the list 16.

2. Turn on the checkbox 17.

3. Set the tag ranges 23-26.

4. Set the color for each of the ranges 18-22. To select a color, click on the relevant panel.

 

When displayed in a panel tag will have the following color: 18, if its value is less than or equal to 23.

19, if its value is greater than 23 and less than or equal to 24.

20, if its value is greater than 24 and less than or equal to 25.

21, if its value is greater than 25 and less than or equal to 26.

22, if its value is greater than 26.

 

For example, this screenshot shows the coloring of [BB100] tag. Tag will be displayed in red on NL10 and lower, orange on NL25, yellow on NL50, green on NL100 and blue at all stakes above.

 

Showdown cards

 

 

Displays known (mucked or shown) cards at showdown. Hold'em Manager or Poker Tracker can do it too, but PartyCaption does it much faster, so it also can do it on fastforward tables.

 

Show cards - displays cards option:

 

Cards size - here you can configure a size of cards.

 

Adjust cards position - with this option you can temporary display cards for all players, so it will be possible do set their size and position (Lock HUD option must be disabled).

 

Cards time - allows you to set the time for displaying cards.

 

Show board - also a board cards will be shown.


Other options


bb decimals - designed to format tags that display values in bb - [stack_bb], [potNextStreet_bb], [stackAfterBet_bb], etc. You can specify 0, 1 or 2 decimal places; besides, there are two options for display in which the number of digits depends on the output value.

Hide board if hero all-in - hides common board cards, when you (or all of your opponents) are all-in. Next to the option is a button with a gear, with which you can adjust the location and size of the panel that covers the board (if desired, you can increase it to the size of the entire table). Open the table for observing to visually adjust the dimensions and position of the panel.

Add nickname to OnHover popup - adds nicknames to each of Player panels / OnHover pop ups.

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